As layoffs and studio closures continue to deathroll the western AAA industry, analyst points out 5

It feels like every other day I'm writing some article about and . I say that not to convey desensitisation, but exhaustion—it's been an absolute nose-dive of a couple of years for AAA games, to the point where industry figures are having to against a slow and vicious deathroll that doesn't seem to be stopping as much as it is varying in tempo.

Unless you're a Japanese AAA publisher, in which case you're—um, actually doing quite well. That's as pointed out by Japanese analyst Dr. Serkan Toto on his blog, : "The mass layoffs and studio closures in North [[link]] America and Europe really have not spilled over to Japan, apart from isolated exceptions that are a drop in the ocean compared to the storm the industry is seeing in the West currently."

Really, though, the most convincing argument he puts forward is that five out of eight major Japanese studios announced all-time share prices in, like, February. Of 2025. There's been a bit of a boom, to say the least. Among the list are Sony, Nintendo, Konami, Capcom, and Bandai Namco—which, unlike the others, hit its high this month.

And looking back on it, jeez. They've all been kinda killing it, lately. Sony and Nintendo are maybe less surprising—Sony's an enormous tech company with its own console, though it ought to be noted it's been boosted by a heavy-hitting roster of IPs like Marvel's Spider-Man and God of War. Nintendo is, you know, Nintendo.

Capcom, meanwhile, just released a goddamn Monster Hunter game, which is a big enough deal in Japan to create —and we're rather enjoying it on this side of the pond, too. But even Konami's been resurfacing from its long midnight of the soul with a surprisingly solid , and with on the way, it very well may have gotten its groove back.

So, what's Japan doing differently? Well, it's a little harder to just lay everyone off, for one. While that's not always a good thing, , there's at least legal pressure for major Japanese studios to keep institutional talent on board—which if you ask Larian, is a lesson .

Sometimes the plan really is [[link]] to just make good games and not make bad ones. Unless you're —but they were a smaller studio, right? Surely if you're [[link]] —oh, right, they laid off 1,900 people across Blizzard and Xbox last year. Maybe if you help put out a smash hit like Marvel Rivals? Ah, damnit.

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