EA's new owners are leaning heavily on AI to make some money and its huge debt go away, which seems

If corporate consolidation of one of the biggest entities in the video game industry by private equity, a Saudi Arabian investment fund, and a major investment firm doesn't signal a worrying future for EA, leveraging AI to further cut costs will do the trick.

The $55 billion required to buy out EA includes $20 billion worth of financing in the form of a loan from JPMorgan. Not paying back that loan could result in the closure of the gaming giant, like what happened with toy chain Toys R Us (via Los Angeles Times).

Battlefield 6: A soldier wearing a tan uniform, including a helmet, glasses, and mask, facing to the side with a sledgehammer over their shoulder while turning to look at the camera.

(Image credit: EA)

Oversaturation seems to be prevalent in the game industry, with almost 19,000 games released on Steam last year alone. The potential of companies making more and bigger games in shorter time frames with less bespoke art to chase an ever-smaller cut of the pie feels like the opposite of what I actually want from my games.

Part of the problem with generative AI in games right now (other than the obvious ethical implications that come from scraping artists' work without consent) is that it flags a lack of care. Call of Duty using [[link]] AI-generated calling cards at the start of the year left some users disappointed that their effort to earn a calling card was met with virtually [[link]] no effort from Activision in response. And, it's only getting easier to get a hold of AI tools. AI assets have become a calling card (heh) of low-effort game development, and are often left forgotten in the annals of the Steam marketplace.

EA games using such assets removes that intrinsic humanness granted by hundreds of people working towards the same goal, and only makes the hundreds of real people laid off from EA projects leave an even more sour taste in the mouth.

Generative AI has proven itself handy at dealing with wide swathes of data, so there are ways it can be leveraged to help businesses, but there has been a trend over the last year of nebulously claiming 'AI will fix it' and moving on. Earlier this year, a report came out suggesting AI energy demands would quadruple in the next few years, with some large data centres estimated to use up to 5,000,000 households' worth of energy. The response to this concern is that AI will have a positive impact on the environment due to the efficiency it could bring.

Dragon Age Manfred skeleton with crystal eyes looking shocked

(Image credit: BioWare)

Just last week, over half of Japanese game studios in a survey reported using AI at some level, so it is present in the industry, but it being pitched as a tool to chip away at that mountain of debt feels like putting the horse ahead of the AI cart. We don't know how much and to what extent AI is proving valuable to games companies, and it's all very early days.

There are naturally productivity earnings to be had in some form, but plenty of companies have seen backlash from the use of AI and how much will be gained from AI, in contrast to the money spent to actually implement it, will take some time to fully figure out. Chasing AI to deal with a debt feels like [[link]] a huge gamble under these circumstances.

It could, of course, be true that EA raises efficiency and cuts costs with AI, but it's certainly not a given for the company, especially when we factor in how consumers may respond or how costly it is to implement. And that debt will linger over its head for some time, even with the recent success of the Battlefield 6 beta.

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