Patent document shows AMD started researching the use of neural networks in ray-traced rendering at

GPU companies, like AMD and Nvidia, spend huge sums of money every year on researching rendering techniques, either to improve the performance of their chips or as part of a future [[link]] architecture design. One recently approved patent shows that AMD began exploring the use of neural networks in ray tracing at least two years ago, just when the Radeon [[link]] RX 7000-series was just about to be announced.

Under the inauspicious name of 'United States Patent Application 20250005842', AMD submitted a patent application for neural network-based ray tracing in June 2023, with the rubber stamp of approval hitting in January of this year. The document was unearthed by an user (via and ) along with a trove of other patents, covering procedures such as BVH (bounding volume hierarchy) traversal based on work items and BVH lossy geometry compression.

The neural network patent caught my attention the most, though, partly because of when it was submitted for approval and partly because the procedure undoubtedly requires the use of —a recently announced extension to Direct3D and Vulkan, that lets shader units directly access matrix or tensor units to process little neural networks.

Training the neural network (top) versus using the neural network (bottom) (Image credit: AMD)

All of this might not sound like very much and, truth be told, it might not be, but the point is that AMD has clearly been invested in researching 'neural rendering' long before Nvidia made a big fuss about it with the launch of its RTX 50-series GPUs. Of course, this is normal in winner55 slot GPU research—it takes years to go from an initial chip design to having the finished product on a shelf, and if AMD only started doing such research now, it'd be ridiculously far behind Nvidia.

And don't be fooled by the submission date of the patent, either. June 2023 is simply when the US Patent Office received the application and there's simply no way AMD cobbled it all together over a weekend, and sent it off the following week. In other words, Team Red has been studying this for many years.

Back in 2019, an surfaced, which was submitted in 2017. While it's not easy to determine whether it was ever utilized as described, the used a very similar setup and it launched in late 2020.

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Patent documents don't ever concern themselves with actual performance, so there's no suggestion that you're going to be seeing a running little neural networks to improve ray tracing any time soon (mostly because it's down to game developers to implement this, even if it is faster) but all of this shows that AI is very much going to be part-and-parcel of 3D rendering from now on, even if this and other AI-based rendering patents never get implemented in hardware or games.

Making chips with billions more transistors and hundreds more shader units is getting disproportionately more expensive, compared to the actual gains in real-time performance. AI offers a potential way around the problem, which is why RDNA 4 GPU sports dedicated matrix units to handle such things

At the end of the day, it's all just a bunch of numbers being turned into pretty colours on a screen, so if AI can make games run faster or look better, or better still, do both then it's not hard to see why the likes of AMD is spending so much time, effort, and money on researching AI in rendering.

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