Warren Spector found working on his cancelled Half-Life episode 'a little frustrating', but he'll be
Published: December 06, 2025
It's easy to forget, given that never actually surfaced and probably never will, but Valve had plans that actually went beyond it. Half-Life 2 Episode 4 was on the cards for a while, under multiple studios. The first was Junction Point, which was founded by the father of immersive sims, Warren Spector, in 2004. Like so many Half-Life projects, unfortunately, it never saw the light of day.
"My guess is that they expected faster progress than we delivered," he told Jeremy Peel, who spoke with Spector for an upcoming article on immersive sims that you'll be able to point your eyes at next month. The episode was centred around Ravenholm, one of Half-Life 2's most iconic locations, and it wouldn't be the last time a cancelled episode would focus on the haunted neighbourhood.
Playing with another studio's toys can be challenging, though, and Junction Point had to get used to Valve's tools—something it managed right before it got some bad news.
The unnamed episode was cancelled, and the two companies went their separate ways, with Junction Point eventually being acquired by Disney, after which it developed Epic Mickey——and its sequel, before it was shut down in 2013.
Valve's choice of studios remains pretty interesting, and there's a strong connection between Arkane and Junction Point. Arkane's first game, Arx Fatalis, was inspired by Ultima Underworld, where Spector served as producer. Arkane designer Harvey Smith also worked with Spector [[link]] at Ion Storm as the lead designer of Deux Ex and Invisible War. Clearly Valve was looking for some immersive sim expertise—it just didn't pan out.
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